After the initial release of logic puzzle game Patterna (now available on Steam, in case I haven't pointed that out enough times yet) developer Sebastian Schoener had me write a couple of extra pieces for the soundtrack, both of which were added in a recent December update. If you own the game they'll be added …
Patterna now available on Steam
Huge congratulations are due to developer Sebastian Schoener as his game finally lands on Steam, featuring music from yours truly. At the time of writing it's on sale for about £4 so I urge you to pick it up and support all his hard work. Find it by visiting the store page or searching for Patterna on …
Patterna gets Greenlit!
Huge congratulations to the Patterna team as I received news yesterday that the game has been Greenlit on Steam! It's a bit out of the blue, but no less well deserved as developer Sebastian Schoener has worked hard on this quality product. Hopefully all goes well as it approaches full release, you can read more …
Puzzles in space – on creating the Patterna soundtrack
A short while ago I teamed up with programmer Sebastian Schoener to create some music and sound for his new game Patterna, and with its release last week, I wanted to document some of the thoughts and processes that went into creating it. Sebastian and I first met when we were both working on the popular Company …
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Patterna now available on Itch.io
Patterna is now available for download - get it here! https://www.youtube.com/watch?v=14bL3HlUSZc
Working on a new game score
Started working with programmer Sebastian Schoener to create music and sound for his upcoming logic puzzle game 'Patterna'. Here's a peek at the cerebral sounds incoming! Sebastian and I met whilst we were both part of the Company of Heroes: Eastern Front team and it's great to be working together again. Keep an eye out …
2015 – the halfway point: an update
Goodness, it's been some months since I posted on here. Which is not to say that I haven't had anything to talk about, just a lack of time to talk about it. A mixture of events and obstacles - some work related, some not - as well as moving house, has kept me from setting …
Dishonored Trailer with redone SFX + music
(Originally posted on 13th May 2013) During the final year of study for my Music degree, I redid the sound effects and music for the Dishonored trailer. I muted the original (cutting off the intro in the jail for brevity) and tried to manipulate the audio so as to create a sinister sounding interpretation of the …
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Ludomusicology Easter Conference 2013
(Originally posted on 14th April 2013) This weekend (12 - 13th April) I attended the Ludomusicology Easter Conference at the University of Liverpool. Unfortunately, due to work commitments, I could only attend the Friday session, but it was a very intriguing and educational experience so I thought I'd share a bit of information about it …
Digital Realities – an article on video games and immersion
(Orignally posted on 10th February 2013) Here is a link to an essay that I wrote at the end of last year and decided to tweak a little recently. It gives an introductory analysis on the impact of immersion within video games, later touching on the relationship between music and the immersive experience. Game studies is not as …
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