A short while ago I teamed up with programmer Sebastian Schoener to create some music and sound for his new game Patterna, and with its release last week, I wanted to document some of the thoughts and processes that went into creating it. Sebastian and I first met when we were both working on the popular Company […]
Patterna is now available for download – get it here!
With music and sound from yours truly, procedurally-generated logic puzzler Patterna is now on Steam Greenlight. Developer Sebastian Schoener has been working on something very special and it’s turning into a really innovative game with a sleek presentation. I’ve been writing some pensive and minimal music to go with it, so why not take a look […]
(Originally posted on 13th May 2013) During the final year of study for my Music degree, I redid the sound effects and music for the Dishonored trailer. I muted the original (cutting off the intro in the jail for brevity) and tried to manipulate the audio so as to create a sinister sounding interpretation of the […]